Hunter of the Commonwealth – Changelog

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Version 1.7.1

  • Fixed Dispose option not working, related to the rework.

Version 1.7.0

  • Complete rework.
    Fixed incompatibility with other mods. You can now configure a Hotkey in MCM to inspect your prey.
    Praise the power of F4SE!

Version 1.6.2

  • Main
    • Fixed a vanilla bug with glowing NPCs missing nuclear material. A workaround has been added, so that you can still harvest your Nuclear Material, even when Bethesda forgot to add it to an NPC.

Version 1.6.1

  • Main
    • Fixed a bug with added custom races to Formlists.

Version 1.6

  • Main
    • Blowtorch is now a tool to use the salvage option for robots and turrets.
      • Can be build at the Chemstation
    • Robot Leveled Lists
      • Redone leveled lists integration
  • MCM
    • Added more options
      • Disable knife requirement
      • Disable blowtorch requirement
      • Salvage parts amount multiplier
  • Bug fixes
    • Many MCM fixes
    • Fixed requirements for the salvage(robots, turrets) option
  • Compatibility
    • Added a new interface to add compatibility for custom races
      • Custom races can be added to formlists:
      • HOTC_List_CustomRaces_Races
      • HOTC_List_CustomRaces_Meat
      • HOTC_List_CustomRaces_Misc
      • HOTC_List_CustomRaces_Hide
      • Set weight with keywords:
      • HOTC_Keyword_WeightType_SmallVery
      • HOTC_Keyword_WeightType_Small
      • HOTC_Keyword_WeightType_MediumSmall
      • HOTC_Keyword_WeightType_MediumBig
      • HOTC_Keyword_WeightType_Large
      • HOTC_Keyword_WeightType_Gigantic

Version 1.5.1

  • Bug fixes
    • Fixed Gatorclaw giving wrong items

Version 1.5

  • Bug fixes
    • Fixed Mirelurk spawns giving wrong meat
    • Fixed Rad Gazelle giving wrong meat
    • Fixed Nukalurks
    • Fixed some Robot Leveled Lists
    • Fixed brainskewer recipe
  • Other changes
    • Robot option is now optional and can be turned off with MCM