Hunter of the Commonwealth – Changelog
Version 1.7.1
- Fixed Dispose option not working, related to the rework.
Version 1.7.0
- Complete rework.
Fixed incompatibility with other mods. You can now configure a Hotkey in MCM to inspect your prey.
Praise the power of F4SE!
Version 1.6.2
- Main
- Fixed a vanilla bug with glowing NPCs missing nuclear material. A workaround has been added, so that you can still harvest your Nuclear Material, even when Bethesda forgot to add it to an NPC.
Version 1.6.1
- Main
- Fixed a bug with added custom races to Formlists.
Version 1.6
- Main
- Blowtorch is now a tool to use the salvage option for robots and turrets.
- Can be build at the Chemstation
- Robot Leveled Lists
- Redone leveled lists integration
- Blowtorch is now a tool to use the salvage option for robots and turrets.
- MCM
- Added more options
- Disable knife requirement
- Disable blowtorch requirement
- Salvage parts amount multiplier
- Added more options
- Bug fixes
- Many MCM fixes
- Fixed requirements for the salvage(robots, turrets) option
- Compatibility
- Added a new interface to add compatibility for custom races
- Custom races can be added to formlists:
- HOTC_List_CustomRaces_Races
- HOTC_List_CustomRaces_Meat
- HOTC_List_CustomRaces_Misc
- HOTC_List_CustomRaces_Hide
- Set weight with keywords:
- HOTC_Keyword_WeightType_SmallVery
- HOTC_Keyword_WeightType_Small
- HOTC_Keyword_WeightType_MediumSmall
- HOTC_Keyword_WeightType_MediumBig
- HOTC_Keyword_WeightType_Large
- HOTC_Keyword_WeightType_Gigantic
- Added a new interface to add compatibility for custom races
Version 1.5.1
- Bug fixes
- Fixed Gatorclaw giving wrong items
Version 1.5
- Bug fixes
- Fixed Mirelurk spawns giving wrong meat
- Fixed Rad Gazelle giving wrong meat
- Fixed Nukalurks
- Fixed some Robot Leveled Lists
- Fixed brainskewer recipe
- Other changes
- Robot option is now optional and can be turned off with MCM